Game Info
Platform Win, PS4, Xbox One
quảng cáo online Electronic Arts
Developer EA Digital Illusions CE
Release Date Oct 21, 2016

Battlefield 1 proves that sometimes you have sầu lớn step backward to lớn move something forward.

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Since 2010, EA & Battlefield developer DICE have seemed determined lớn take their multiplayer-driven large-scale shooter in the direction of its competitors. With Battlefield: Bad Company 2, the series embraced the progression and unlock system of more popular games. With Battlefield 3 and 4, the series structure resembled the systems và goals of its rival more và more, even as it tried khổng lồ find the thing that would mix it apart. As the console generation transitioned over, DICE struggled to lớn find a happy balance in Battlefield 4 between the destruction Bad Company introduced và the big play spaces and high player counts the series started with.

Then, of course, DICE struggled to lớn make the game actually work.

Subsequently, DICE took some extra time with Battlefield 1 and took it somewhere the series hasn’t been: World War I. And with that distance from modern warfare — rhetorical or otherwise — it seems the series has not only found something it’s been missing, it found stories worth telling.

Battlefield 1 feels like a move away from military shooter doctrine

For the first time in years, you can safely start a Battlefield game by venturing into the campaign. Battlefield 1’s chiến dịch takes on the kind of importance the series hasn’t managed in the better part of a decade, và the result is a single-player component that doesn’t overstay its welcome or run out of ideas.

First, Battlefield 1 successfully threads a very delicate needle in its handling of a war that lacks even World War II’s "easy" dichotomy. Battlefield 1 brilliantly avoids the war shooter conceit of One Man’s Long Campaign. Hell, it avoids the single protagonist/storyline problem altogether, sidestepping the narrative difficulties of trying to lớn stretch a story across six khổng lồ eight hours. Instead, DICE has created a WWI anthology, telling largely unconnected stories about various men (& women) throughout the theaters of the Great War.

These stories are generally well-written and tonally varied. Some characters are desperately trying to survive sầu, some are looking for redemption, and some are mounting a guerrilla resistance to centuries of occupation. There’s some quippy heroics at one or two points, which is nice, honestly, because Battlefield 1 is, more often than not, pretty dark. Any heroism on display is contextualized within a conflict that had little in the way of triumph.

Battlefield 1 navigates the tonal challenges of the awful human cost of WWI well, in part by not ignoring them. There’s a consistent acknowledgment of the abject terror và hopelessness that sat atop the people involved in the conflict on all sides, in part thanks khổng lồ a grimly effective prologue. There"s also less explicit demonization of the "enemy" — something that feels like a real relief in the military shooter space, which seems hell-bent on giving players something they can feel good about shooting at.

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Part of that identity is Conquest mode, where Battlefield 1 và its giant maps shine as usual. But the new Operations mode may also prove to have sầu legs. The mode takes actual campaigns from WWI và strings them across multiple maps. One team plays the part of defender, whereas the attacker is given multiple chances to take a series of objectives, being reinforced when one attempt fails. The historical context given to lớn each of these missions is particularly engaging, adding a narrative hook khổng lồ matches that Battlefield has only alluded to previously with Rush mode.

Functionally, Operations feels like a cross between Conquest & Rush. Attackers must secure objectives khổng lồ move the battle forward, & when they bởi vì, the defending team must fall bachồng. In Operations, however, the objectives follow Conquest rules, leading to lớn a much more aggressive back-and-forth between teams. It fixes many of my issues with Rush mode, which has increasingly felt at odds with the larger maps & player counts of Battlefield games after the mode was introduced in Bad Company 2, and it may even supplant Conquest as Battlefield 1’s flagship mode.

DICE has added another mode in an apparent lark, no pun intended, with War Pigeons. War Pigeons is sort of like single-flag CTF — or Oddball in the Halo games — save that the flag in this case is a messenger pigeon. A team must hold the pigeon for a certain amount of time to lớn write firing coordinates on it, at which point they can let the pigeon go, which in turn calls down an artillery strike on the enemy forces. The wrinkle here is practical: The opponents, if they’re fast enough, can actually shoot the pigeon out of the air. The first team lớn hit three strikes wins the match.

I was skeptical, but the mode is a lot of fun, despite Battlefield’s difficulties with smaller player count match types (see the chaos và poor balance of Team Deathmatch). I just wonder if anyone is actually going khổng lồ play it, or take advantage of the new custom game creation features added this go-round.

As with everything multiplayer-related, only time will tell, of course. However, EA and DICE are making one particularly obvious misstep, in my opinion — continuing their aggressive sầu, userbase-fragmenting DLC plan. The studio has a lengthy schedule of new paid maps for the game, which will inevitably split players into camps of haves & have-nots.

Wrap Up: Battlefield 1 succeeds far beyond expectations

Small issues aside, Battlefield 1 marks an impressive sầu, risk-taking reinvention for the series. That the multiplayer is as good and distinctive as it is is less surprising than a chiến dịch that takes a difficult setting and navigates it with skill và invention. The end result is a shooter that succeeded far beyond my expectations, và one that exists as the best, most complete Battlefield package since 2010.

Battlefield 1 was reviewed in part at an sự kiện held at DICE’s Los Angeles offices on Oct. 6-7. Multiplayer was tested on non-final PC servers, and as such, this reviews will remain provisional until such time as we’re further able khổng lồ ascertain the game"s launch state. Battlefield 1’s chiến dịch was played to lớn completion on Xbox One using final "retail" tải về codes provided by EA. You can find additional information about au-79.net"s ethics policy here.