Đánh giá watch dogs 2

Sequel takes place in a vibrant open world filled with wacky hactivists, which makes for a lively gaming experience


As a proof of concept for a cyber-drama take on Assassin’s Creed, complete with all-encompassing hacking abilities, the original Watch Dogs really worked. Where it faltered was ... almost everywhere else. The chief complaint being that its protagonist, Aiden Pearce, was a bland và unlikeable guy, someone that you never sympathised with despite his dark, guilt-ridden Max Payne-esque past. Indirectly responsible for the death of his niece và the comatose state of his sister, Aiden’s resolution was khổng lồ go out for revenge. A lot of people had trouble getting on board with that.

Bạn đang xem: Đánh giá watch dogs 2

In Watch Dogs 2, developer Ubisoft Montreal not only takes the foundations of the original lớn build a good, fun game around its core ideas, it also births a great lead character, Marcus Holloway. He’s the most likeable Ubisoft lead since Ezio Auditore of Assassin’s Creed II, Brotherhood và Revelations. This sequel also leaves the drab, rain-slicked streets of grey Chicago behind. In its place, we get a glorious rendition of San Francisteo và the surrounding Bay Area; the overpriced suburbs of Palo Allớn and the warm thành phố offshoots of Oaklvà – it’s all beautifully replicated in one of Ubisoft’s most colourful and vibrant open worlds.

The game’s greathử nghiệm strength, however, is its writing. Ubisoft games have often lacked good scripts, regularly resulting in cringe-inducing one-liners, but Watch Dogs 2 frequently delivers moments of heartwarming charm và sharp comedic satire. While the original didn’t have sầu a funny bone in its tech-savvy toàn thân, its sequel works as a humorously playful adventure, thanks in part lớn Marcus’ cheeky cockiness, as well as the varied personalities of his hacker mates, the group collectively known as DedSec. The organisation recruits our nhân vật after he sneaks into the offices of tech surveillance company, Blume, to lớn erase his personal data. He discovers that the naughty corp is harvesting information from everyone in the city, which DedSec (think Anonymous but with sex appeal) naturally dislikes. The hacktivist group then begins targeting San Francisco’s largest corporations for all kinds of cyber attacks and corporate espionage.


The game features a beautifully rendered approximation of San Francisteo, including tourist traps such as Fisherman’s Wharf. Photograph: Ubisoft From there you’ll take down a bunch of millionaires & mega-companies, most of clearly have a basis in reality. There’s a Martin Shkreli-type pharma bad boy who DedSec rips off for millions, sending the money khổng lồ a medical research company. There’s an occult group known as New Dawn, a mysterious organisation that manipulates people và takes their money, in a stark allegory to lớn the Church of Scientology. You’ll expose a paedophile selling indecent images, and teach the odd petty thief a lesson or two. There’s a social truyền thông media network called !NViTE và a Google allegory called Nudle – one of the game’s missions sees you hijacking the Nudle Bus and carting all of its pretentious employees to work before you knuckle down lớn stealing stuff. Best of all, the game’s primary antagonist is a bearded, top-knot-wearing idiot in a tracksuit who you bump into while he’s night jogging along the water’s edge, then catch hyên doing sun salutations in a room alone.

In Watch Dogs’ previous size, these commentaries would’ve sầu been on the nose – its bl& script incapable of making such inclusions feel lượt thích anything more than checklist nods khổng lồ modern culture. But Watch Dogs 2’s irreverence makes these individuals & institutions fit well and meaningfully with the action. And with DedSec’s underground HQ located underneath a comic book store, complete with board games và 8-foot statues of fantasy characters, Watch Dogs 2’s dedication lớn geek culture is both intrinsic to its DNA and a self-aware joke. There’s even a whole mission where you break into Ubisoft headquarters to leak a trailer of new game it’s working on. So meta.


WatchDogs 2’s Dedsec hacker group provides an interesting array of characters, bringing humanity to the action structure. Photograph: Ubisoft Meanwhile, DedSec itself is made up of characters so whacky that they would be detestable if the script didn’t hold it together so well. There’s Sitara, the unnamed leader of the group, who forms the clan’s visual identity, while also being the most strong-willed. Then there’s Wrench, the group’s mechanic, who always wears an emotinhỏ mask & studded leather jacket. Meanwhile Josh – hacker name: Hawt Sauce – is a super-smart autistic guy who creates some of the game’s most charming moments, as well as its funniest. These characters create a game that’s filled with chatter. Even when you’re out on a mission you’re in almost constant tương tác with one another, and it makes for a lively experience.

The game’s best missions are its most open, using your hacking abilities – environmental manipulation being the main one – as well as your two most useful tools; an RC hopper car that’s capable of remote hacking and sneaking through vents, and a quadcopter drone, useful for scouting environments from above sầu. Missions don’t feel as open-ended as Hitman, for example. Neither bởi they have sầu that game’s longevity – some can take a couple of minutes once you’re up khổng lồ speed with your various technological tools – but they’re more dynamic than anything in previous Ubisoft games.

Xem thêm: Âm Dương Sư Game

You’re also always open lớn switch it up và go in guns blazing, killing everyone you see in order to break inlớn a secure facility or celeb home. However, this feels entirely at odds with the game’s tone. It’s here that Watch Dogs 2 falters; in its early hours, stealth is absolutely the hardest way to lớn play, thanks mostly to the game’s unpredictable AI, which flits between unfairly astute và completely stupid. You’re not even given the option khổng lồ hide bodies that you incapacitate, which means you’re almost always discovered, sending the AI into a more alert state. It’s frustrating, và it means that the guns almost always eventually come out. When Marcus is such a reasoned, morally stable guy – a man who never even acknowledges the death he can leave sầu in his wake in post-mission cutscenes – it’s jarring.

This disconnect is prevalent in other parts of the game’s world. Playing around with your hacking abilities và upgrading them to get access to even more impressive sầu powers – such as the ability lớn force a complete shutdown of a facility’s security, or sending an entire blochồng of traffic inlớn disarray – is super fun, but the game’s civilian AI is always a bit sporadic. They’ll Hotline the cops on you for one crime, but completely ignore another. It’s also frustrating that, before you earn the ability lớn hachồng oto alarms, almost every vehicle you hijack or steal results in the cops being called. Grvà Theft Aukhổng lồ, by contrast, has always known exactly how much freedom to lớn give the player before turning on the heat.


Lead protagonist Marcus is such a witty, likeable character it can be alienating when the game forces him inlớn moments of violence. Photograph: Ubisoft Still, hacking into lớn a pursuer’s car while you’re racing along the freeway is great, forcing them to turn sharply inlớn oncoming traffic or making them brake hard so their squad mates rear-end them. It makes the all-too-frequent chases bearable, and it’s also at least a positive that the driving controls have been improved since the three-legged-cow Mã Sản Phẩm, which the original game relied on.

The last piece of the puzzle – multiplayer – is now, finally working. Having been turned off at launch because of the major technical problems it was causing khổng lồ the rest of the game, Ubisoft has now reactivated the option. Overall, it works really well, allowing seamless transition between your single-player chiến dịch world & an online play space, wherein you have sầu khổng lồ hack other players without being noticed, pursue other participants while a police chase ensues, và join PVP.. events that crop up around San Francisteo.

Throughout our experimentation on PS4, the mode is still causing some noticeable slowdown in framerate, which is an eye sore. It’s especially problematic when you’re attempting to manoeuvre through oncoming traffic while escaping another player (who has managed khổng lồ spot you in a crowd as you haông xã him from across a suburban street).

However, for the most part, multiplayer lives up to lớn the promise of an interconnected world; one that ties into the campaign’s cybersecurity obsession. Weirdly, some of the most enjoyable moments are the silly deaths at the hands of other players – at times you may spend a tense minute silently trying to lớn haông xã someone, only for them to lớn just whack you over the head with the ball-on-a-chain that Marcus uses as his go-lớn melee weapon. The resulting animation is reminiscent of the ridiculous ragdoll effects from Grvà Theft Aukhổng lồ V.

As in, say, Uncharted – the multiplayer is an inessential extra rather than a fundamental element. Watch Dogs 2 offers its best moments in single-player when you’re just wandering around the đô thị manipulating traffic lights, blowing up junction boxes or stealing money from random passersby. You can haông xã inkhổng lồ phones & see funny or inappropriate text messages come in from complete strangers. Or just muchồng around with your remote-control toys with your charming hacker mates.

It’s here that Ubisoft has made a clear jump from the original Watch Dogs, siphoning off the dull protagonist, grey thành phố & questionable moral compass that made it quite a dour experience. That’s not to say Watch Dogs 2 is free of eyebrow-raising moments. Some missions, such as when you haông chồng inkhổng lồ Sitara’s niece’s webcam stream to lớn teach her a lesson, seem misjudged. However, the detail in Watch Dogs 2’s world, the colour in its characters & the sheer fun you can have mucking around with its mechanics make for a great, albeit not all-time great, open-world adventure.